In December 2015 I left Paris to travel in Asia and meet tech & dev communities there. The project Tech Beyond Borders was born!
Before I left, I was curious about what it is like being a developer in Nepal, Malaysia or Myanmar in comparison to France. Do they work on the same challenges and with the same technologies as we do? How many women work in tech? What about the startup scene and innovation?
“Be kind, for everyone you meet is fighting a battle you know nothing about.” This is true, and it should also be extended to how you treat yourself.
Is your internal voice kind and encouraging, or is it harsh, finding every flaw? Most of us would never speak to or about a close friend the way we speak to ourselves, yet we accept this harshness without question.
This talk will address how we treat ourselves, the signs and symptoms of burnout, and how to be kind to yourself when that feels like the hardest thing to do.
The sharing economy’s focus on simplifying daily tasks has been a boon to those of us with accessibility needs. Too anxious to call a taxi firm? Get an Uber. Can’t stand up long enough to cook? Get a Deliveroo. But, how do we, as people with disabilities, align our use of these services with the undeniable fact that they rely on exploiting the labour of low paid, poorly treated workers? In this talk, I’ll tackle the question from the perspective of a low income, disabled woman, whose community relies on these services just as much as they exploit us.
On paper, every girl joining the game industry knows it won't always be easy. When I first started out as a game design student, I refused to believe that. In many ways I've been proven wrong, in many others proven right. My experiences have shown me that being a woman in our field is a statement, whether that is our intention or not, but mostly, it's who I am - and this industry is ready for me.
"Don't ever touch the keyboard" is one of the main rules of teaching programming to someone. But what else should you know before mentoring someone? This short talk will focus on what you can do to help and empower new learners.
Xalavier Nelson Jr. started writing and speaking about video games at the age of twelve, working with companies from Electronic Arts to Microsoft as a journalist in the enthusiast press. Now, six years later, Xalavier is eighteen years-old, burnt out, and considering leaving game coverage behind entirely.
Content creators across this segment of the video game industry face harassment and exploitative hiring practices among other injustices in an effort to impact the medium they love. These issues are only compounded when you are a member of a marginalized group. Join Xalavier as he discusses why he's considering leaving the field, and how gaming culture intentionally or unintentionally destroys those it needs most.
The tech dream, right ? No matter the background everyone has wish at least once to be able to develop their own awesome app or get a job in that super cool company everybody is talking about. Where to begin ? Unfortunately, not all of us were born in a tech hub. I know that pretty well and decided to leave Mexico, my home country. However, not everyone can make the decision of leaving their hometown to pursue their dreams. What can we do though ? How can we bring closer the community to its less privileged members ? The purpose of this talk is to raise awareness towards the struggle some minorities have to go through in order to get access to better professional opportunities and show a glimpse of the current status of the latin american tech scene.
As marginalized people wanting to do our best technology and design work in impactful ways, we often find ourselves in corporate or company cultures that are designed for our failure and misery.
Fighting for our personal survival in theses spaces is usually misunderstood by others as a fight that has nothing to do with the products and services we're trying to build.
But how can an organization generate a truly successful product if the ENVIRONMENT in which it's made is actually designed for people's failure?
This presentation is a 4 part, UX-based strategy of Analysis, Destruction, (re)Design, and Adjustment tactics.
It's components are derived from the lived experience of thriving on the margins and challenging the status quo.
Let's explore this strategy as a way to both bring our whole selves to work and produce excellent digital products at the same time.
Le journalisme vidéoludique a de nombreux problèmes, deux des plus gros étant sa misogynie flagrante et sa constante exclusion des minorités. Mais en France, ces problèmes sont bien plus gros que dans d'autres pays : harcèlement, apologie du viol, refus de se positionner contre les groupes haineux... Les causes de tout cela sont profondément enracinées dans la culture française, quelque part entre la volonté de défendre une certaine conception de la liberté d'expression et un total manque de lucidité sur les problèmes sociaux. Et en tant que femme trans y ayant travaillé, j'ai eu la «chance» d'être témoin de tous les comportement problématiques de ses membres, des blagues transphobes jusqu'à « l'entitlement » et la solidarité masculine. J'ai vu les deux faces d'une même pièces, ce qui arrive lorsque vous êtes vue comme un homme, puis comme une femme.
As an Gay man in the Scottish game development community I felt like there was no community, I went through my university career not knowing if there would be a place for me within a studio.
Over the short period of time I have worked in Industry I found that the game development LGBT+ community is very disperse, although it was a great that it exists in various forms, after attending other talks and events surrounding LGBT+ issues in games it became quite clear and the focus of discussion within these communities was being very skewed towards local issues.
So after dwelling on this I decided to create a more local/focused community, somewhere that we can safely discuss anything we want, wether that be games, issues, dev, community, anything! The goal being to allow the Scottish LGBT+ Game Dev community to have a voice in the sea of game development communities.
We seek the comfort of the digital to get away from society's idea of when we should work, play and at what time it is considered inappropriate to wear pyjamas. It seemed that online, we could be free from the physical world's constraints. As more and more people got online, those constraints (how old you are, your gender, what country you live in,..) bluntly inserted themselves in our online experience (Netflix geoblocking anyone ?). However, there is a bigger creep in town : the biases people who create digital product and games unknowingly weave in the digital interactions they create. From online forms to game apps, we will explore the biases that alienate potential customers, but also what it means for citizens as democracies move to the "objective" and "unbiased" digital realm. How can we fight back as citizen, customers and creators ? We will end the lak by exploring some methods and solutions to keep our own biases in check and make our creations as inclusive as possible.
This talk will be about inclusivity in hackerspaces and the struggle-against-surveillance background, and how to deal with situations of systemic sexism, sexual violence and gender-minorities exclusion in such backgrounds. We will discuss about the specific problem of sexism and gender-exclusion, the initiatives that have taken place already, the general response, and how to carry out improvements in order to make tech- and hacker-spaces more friendly towards women and gender minorities.