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Ruby Conference 2012

This presentation, by Andrew Nordman, is licensed under a Creative Commons Attribution ShareAlike 3.0
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Game development is a topic within Ruby that is generally viewed as a novelty, only for toy projects or as a primitive tool to learn Ruby. There remains, however, a wide area of mostly untapped potential for Ruby to be used in the larger area of game development. As game engines get more complex, higher level scripting languages are being introduced and integrated with lower level programming languages to create the modern games you see today. In this session, we traverse the pros and cons of using Ruby in game development from toy projects to full-scale engine tools, what improvements could be made to Ruby to aid its adoption in the game development industry, and why Ruby has great potential in the area of high-level game engine code.

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