DockerCon Europe 2014

Video recording and production done by DockerCon.

We set out to solve the problems of quickly building high quality games for a fragmented mobile market. Taking advantage of HTML5 allowed a fast, familiar and highly iterative local development process, and a hybrid build process for native apps meant high performance games on mobile. Our product is designed to comprehensively handle complex UI flows, related server tasks as well as deep integrations with any social platform. This is necessarily complex piece of engineering, with dozens of large dependencies, and 5 local web servers powering a single user’s experience. When we set out to make this easily available to 3rd parties, we used Docker to solve to major challenges: 1) Fitting many users, each with a unique development environment, on to one machine; 2) Managing all of these development environments in a scalable way.

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