Back in 1971, Cynthia Solomon and Seymour Papert wrote "Twenty things to do with a computer", about their experiences of teaching children to use Logo and their ideas for the future.
They were wrong: There's a lot more than twenty. Logo's successor, Scratch, has over thirteen million things that children and adults alike have built. Scratch is radically accessible in a way that puts every other language to shame.
This talk is about the history, present, and future of Scratch: why Scratch is about 'coding to learn', and not about 'learning to code'.