Filmed by AlterConf - Post Production by Confreaks
My entire life has been governed by visas and the immigration system - controlling where or what I can study, work, live, travel, and much more. I have found that many employers and organisations do not really understand the limitations or opportunities faced by people dealing with visas - such as rights and restrictions on work, the costs of migration, life as an international student and much more. Here I'll talk about my experiences dealing with visas (as a tourist, international student, and permanent migrant), dispel assumptions about what people like me can or cannot do on a visa, and provide strategies for companies or people to be better at working with immigrants & visa holders.
I'm an old school gamer when each time you failed it cost another quarter to play more. I learned a bunch about how to remain resilient in the face of boss monsters to beat each level. I use this thinking and framing when facing adversity in life and in how I learn new things.
Come and join the discussion on how to use this framing to change your internal story of your life and tackle the boss monsters (or in my case, new coding languages) in your lives.
I’m a user experience (UX) designer, researcher and writer. I’m also Autistic and I didn’t find out until I was nearly 30. Getting that diagnosis more than 5 years into my career, had an enormous impact on it - for better and for worse. Through my experiences, I’ve found that marginalisation and ableism in my career live on both sides of the diagnosis fence but in very different ways. From pre-diagnosis experiences of bullying and brilliant design work to post-diagnosis tales of ableist comments and holding a National level Diversity & Inclusion internal volunteer position at at work, I would like to share my story with you.
Increased representation of queer relationships in videogames can lead to further freedom regarding who player-characters can pursuit romantically; however, allowing a player-character to date a selection of NPCs regardless of that player-character's gender does not effectively improve diverse representation of varied sexualities. In this model, NPCs become 'playersexual', meaning that they will date the player regardless of traits such as gender, appearance, or personality, and this causes characterisation to be shallow and attempts to represent plurisexuality to be superficial. In this talk, I will discuss games that created playersexual NPCs, as well as titles that effectively combat this issue through their character design choices, with the hope of revealing the subtle differences between playersexual and truly plurisexual NPCs, while also inspiring game designers to create more meaningful characters.
Language is one of our most powerful tools.
It shifts and adapts, and is often reflective of our society's values at any given time - or perhaps those of the societies that came before.
From a very early age, we learn and normalise terms and phrases that exclude marginalised people and reinforce the power structures that govern us unequally. Often we don't learn about the damaging impact of these words until we are much older, and sometimes we don't learn about it at all.
Consequently, harmful language is often prevalent in the work place, where it can be particularly difficult to identify and challenge.
This talk will identify some of the ways in which our language can impact others. It will also encourage listeners to work towards being more inclusive in their own language use and feel empowered to call out harmful language when they encounter it.
Feedback matters, whether positive or corrective. It is essential to creating a productive work environment. It shows attentiveness to others' performance. It signals appreciation for a job well done. It redirects undesirable behaviour to offer other productive alternatives. It helps everyone on the team be more focused, more confident, and more capable of doing their best work.
So why are many of us so stingy with feedback? Do we think it is given plenty already? Do we try to avoid difficult conversations? Do we know how to give feedback effectively? Whatever the reasons are, as leaders and team members, we can learn when and how to comfortably offer feedback to others.
This talk will cover why feedback matters, what makes feedback effective, how to overcome your fears, when to give feedback, how to plan for and run a feedback session, and how to manage potentially volatile situations.
This talk is aimed at anyone working in a team environment, either as team leads or team members. It is not a technical talk and is suitable to all levels. The audience will learn how to give and receive feedback, which will help them and their team improve atmosphere and attitude, build their confidence and pride, and help them to succeed individually and as a team.
Technology offers people and communities a voice, transparency and the ability to learn, share and connect. Without knowledge on tools that are available or how to use them communities are either locked out of debates, or they are left to rely on the voices from organisations that have multiple interests and diluted attention.
Digital divide is not limited to access to hardware or internet, in today's world those who can vocalize online, create content and build have a voice.
This talk will discuss Australia’s #notmydebt campaign as an example of what occurs when people are given a voice in the face of oppressive Government policy and institutions designed to remove human oversight.
Hannah, your long lost friend re-enters your life but something’s not quite right. She’s not going to social events; she’s withdrawn and she seems distracted. She’s always cancelling at the last minute and you’re starting to get worried. So you take out your phone and start the most important conversation you’ll ever have.
In Australia, 1 in 4 women have experienced emotional abuse from a partner and 1 in 3 have experienced physical violence since the age of 15. Currently in development, Hannah aims to promote the significant role family and friends play in supporting victims of domestic violence. More and more of our communication with our friends takes place through technology and using Hannah’s Messenger style gameplay, you’ll become a lifeline for Hannah as you use your phone to develop your friendship, and support her in real time throughout her journey to rebuild her self-esteem and access support services.
Through interactive gameplay which emulates the instinctive responses of victims of DV, Hannah aims to raise awareness of the complex mental and emotional pain of DV and how friends and family who may feel helpless to assist can provide relevant and useful support. This development of this game hits me on a personal level, as a victim of DV I felt inspired to share my experience and spread awareness of the support I needed during that time.
This could be you, your best friend, or a family member. Or it could be Hannah. Right now, Hannah needs your help.